Wednesday, February 10, 2010

Figure Skate Boot Covers

Fat died Thursday at the LEGO version


To balance the tables and charts, some of which officially and generally considered to be fun.

using the excuse, which is charming, but a dummy me emotionally, today's feast, with two mini-blog upstrokacę filmikami their production. First on the subject. The second of momentum.




Thursday, February 4, 2010

Game Playerssleep Disorder

Statistics Second Life Part 3. Statistics

Another continuation of my personal vision quarterly statistics on Second Life .


If anyone still remember the excitement Gartner curve (commonly called " Krzycha curve "), in the end I wanted the light to pick up the cup.
In short, very specifically, the point is that the cutting edge of technology after a period of splendor and glory pierwszowrażeniowego have three careers. straight up (like Facebook and Google) , instantaneous collapse, followed by resurrection and stable development of either the third version - the fate of the shots, which, when the fall begins, fall completely. revealing much, I know.
In my humble and no knowledge of economic and marketing is not supported by the opinion, SL flashed, delighted, disappointed, and never ever dropped out of the ashes are not arose. In proportion to the existence of a platform resting on its technological limbo too much longer to continue to trust in a triumphant return.
On the other hand, you can not have too much to announce the death of Second Life and should not be too fast. At least not until there is something better. Like a more satisfying (the issue of technical means).



whole misunderstanding around the issue "alive SL - SL died" show as always with ambition, goals and points of view. If someone logs on to sit on the ocean pixel, chat with friends, or buy / make a new avatar shoes should not be affected by negative changes. The client is getting better, getting richer selection of shops. All right. However, if you compare what is happening to what Linden Lab's prophetic, it is difficult to lift at least one of eyebrows in astonishment. Appetite and the plans they are not modified or slightly since the peak of the platforms. And from that perspective hard to pretend that Second Life is doing well.
If I had to prophesy (which of course you will not refuse), the uniform stawiałabym continue the status quo. Slight fluctuations on the occasion of the larger revolution, for example, the release of version 2.0 and so. Calmly and firmly with delikatniutką downward trend in the long run. Graphically, more or less how they look now indicators of Google Trends.

Second Life will remain klawym communicator and pleasant for those a bit more creative and predispositions immersjonistycznymi. Behind. Do not just enough. So much to me. Though not by continually measuring the business world Lindenów.
Indeed, true romantics one - "measure forces on intentions, not intentions on the force," he exclaimed M Linden and moved with his inflated quarterly statistics stickiness to the Business Grid.
If they manage this trick, I undertake to post bezciasteczkowego week as punishment for his unbelief.

Well, unless you adopt a different version. I just came to mind. Present with an introduction:

strength of SL is what was once one of the conference named its drawback - users are already odfajkowanym puberty. With a multitude of digital platforms is distinguished by the power of social networks to attract "large", interested in contributing Content, and transfer online'owego dating for a little more covert and dramatic level. Ultimately, this is probably boils down to. These two factors seem to be quite sufficient to provide a year Linden Lab, a continuous stream of new users. Adolescent immigrants from IMVU, There, or anything else there, restricting its range to less than "everything you totally, even more than just dress your avatar and pick up others." And although in most cases, and so probably the whole activity is limited to these two operations, it theoretically does not need. And that looks good and serious.
Here's the secret of success of Second Life - adults like how it looks serious.

My mind is therefore as follows - Linden Lab is not stupid, have long odpuściło a world of big business. This whole campaign to promote business avatars only a cover. It's really about credibility, and "gravity" social networking platforms. The point is. so afraid of her social image adult citizens are free to indulge in shame from their point of view of pastimes.
Ms. X's Head caught in buying the new pixel Shine in Second Life is not yet at a disadvantage. And a big thanks to none other, as people pocących over marketing platform. Ms. Head can be handed in weapons to defend it by Lindenów - offer for companies. On IMVU, or WoW wywinęłaby not so easy. Why would thus risk? Come to SL.
and is not intended here only to the concerns related to your manager social ostracism and gossip in the office. Linden Lab is doing for its own walls, and four private comfort. Makes sure that their client did not feel remorse, the wasting of time. Admitting to her friends for what she did at the weekend, did not have to be exposed to accusations of the night hanging out in gierce stupid or desperate for a chat, and perverts.
promote Second Life as a business platform is clearly not addressed to the business. This can be seen with the naked eye after all. (Do not say that I never noticed any discord stupid, like surrealność even pushing the idea that the conference in-world allows for better contact between the participants than the videoconference.) Of Target Company are here. Target audience is middle-class citizen who needs a background in business deals. Companies in Second Life is an Art Direction for a real client Linden Lab - for those who need an excuse, a guarantee that not spend time in a nasty and serious adult citizen.
And that once you break and log in, it suddenly begins to act like a primitive ram ... Well, in Second Life can be everything, so being a ram is included in the package.

Monday, February 1, 2010

Selling Organs Proscons

Second Life, part 2. Statistics

  • SECOND LIFE ACCOUNT FOR RESIDENTS
(in thousands)

method for representing the number of users with varied platforms and twisted as the growing controversy around it.
At Connectivity Technology - June 2003 - 527 SL was supposed residents and 618 registered accounts. The gap between these two positions has grown steadily over the next year, leading to a moment in which we can boast of 18 million awatarzych beings. Unfortunately, this is tempered by the number of actually engaging in Second Life users, aware of the darkness of which potential investors have made considerable serious allegation. Somehow we had to Lindenom authenticate.

published for some time so a little less joyful and more reliable data on unique accounts, a sum of real citizens of the physical world stripped of the growing deposit accounts alternative. I have no idea how reliable they were, since on one hand the names of those could fit with my friends, who attach importance to any personally identifiable information when you register. Anyway, this practice was abandoned along with the fourth quarter of 2008, when the digit has been for Lindenów clearly unfavorable.
now been chosen completely different tactic. Linden Lab humbly struck in the chest, acknowledging that millions of bring more confusion than worth all the fun and focused on "returning users". This means that in order to fund posts quarterly chart, you must log at least twice a month. Are these "returning users" really "users" or maybe "users 'avatars', I do not know, but it seems to me that it is not verifiable (although graphs Kzero suggest that the longer since mid-2007 trend to record disappearing alto).

conclusion, according to recent charts (which may not provide the same amount as the statistics from previous quarters), that all of the 18 million avatars, about one million occur every month online, and an average of 750,000 returns a second time, though he spends in- world less and less time.

  • NUMBER of hours spent by residents in SECOND LIFE
(in millions)

In terms of devotion to the cause of SL residents have returned to the state twelve months. Following the overwhelming
stroke in early 2007, the number of hours spent in-world rate of growth under the beautiful, almost 45-degree angle. For several months under almost identical drops. Linden Lab's responsibility blamed his own act of anti-bot, indicating that we have suffered the greatest losses among the avatars logging on more than 300 hours per month. From what I have drawn, so it actually shows, but it also shows what is omitted that the decline is not passed and only modest user accounts, or those who spend at SL less than half an hour day.

one thing is still slightly puzzling. If Lindenom believe that it underestimates the reduction of bots and add stats thrown up by T-Linden in a discussion on religion with 80% of bots hasających still at large, whether or not it would be worth while, however, provide an outline of bezbotowych? Extremely
is hazy to me, and I would prefer to know. Why, even though I am poor in bivalent logic, try to gather the data and count.
LL says:
  • anti-bot policy is fully responsible for the reduction in hours spent online
  • fall passed occupy only accounts online more than 12 hours a day
  • such accounts are typical for bots
  • number of online spending accounts for more than 12 hours per day decreased by 20%
=> results from the T-Linden, that 20% of bots have been eliminated .

So if LL apparently counts the bots operating from the quarterly statistics, and the loss of 13 million hours represents 20% of what it seeks to eliminate from the graph bots, it is easy to calculate that it really should not have been this month appear in the chart 113 Only 61 million hours, which is exactly so far tended to Second Life in mid-2007. It would mean that celebrated two quarters prior to the record 126 million hours, a doubling facts and humbug humbug.

  • BY CURRENCY EXCHANGE
Lindex (in millions of U.S. dollars)

Economics Second Life is perhaps on a river. Statistics Linden Lab about this a denouncing it on the bank is a true vastness of the ocean. Full of puzzles and mysterious vortexes.

As always skipping rounding. Although they are playing some. For example, the third quarter of 2006, which after 2009 suddenly rounded up by 10%, or five hundred thousand dollars. Quite a few at those standards.

more interesting thing is that a stable and easy exchange of USD ineffective wprzez Lindex Lindenów apparently not satisfied. They decided to look at any price for something more visually impressive.
not fit to the decreasing exchange trading L $, so after the third quarter of 2008, scored on a permanent basis so as not to spoil the aesthetic pleasure more viewers of the report. The world, however, abhors a vacuum, so effectively the free space was occupied by the strangest in the history of the Second pillars Life - a record cash flow of the virtual in-world .


  • EXCHANGE BETWEEN RESIDENT L $
(in millions of U.S. dollars)

so-called User-To-User Transactions are undoubtedly the only picture from the quarterly reports, which include so determined growth that is able to induce the ecstatic groan. However, Linden Lab has filed a cannon relatively recently. More specifically, only when the other began to fail.
reason to hide this secret weapon is quite trivial - it's simply not worth it.

To stop a devastating excited that economic success for pixel, just remember that pounding stakes into the sky do not indicate the number of issued / money earned by residents, represent only the amount transferred from hand to hand L $.
This means that if, say Link writes, "Uzi, 10k loan for a moment, because something Lindex (/ Podex / whatever else there) does not work, and I want to buy some avatar shoes", but later concludes that, however, shoes uncool, do not buy and give me the debt, and I also for some reason throws the sum of its alta, the LL statistics at the end of the quarter jumped to 30,000 lindendolarów, but really in Second Life has not been issued either one.
nonsense and not a pointer.

adds charm to the total conversion of intra-SL-these transactions in U.S. dollars. After kiego devil, if not just to change our charts depending on the exchange Linden?
While the conversion to Lindex is unchanging in the charts for User-To-User Transactions changes and jumps spooked. Rate Linden, where it now became, once more vividly after all changed and exponentially. One dollar today is completely the same as in 2006 (during the first months of existence Cantor Lindenów price $ 1 ranged from 260 to 320 L $), but have not taken this into account in the quarterly accounts, converting everything that flies freely chosen according to the average rate . Just look at the current and a year to notice the change.

All in the service of the overarching goal - increasing the posts. All this, to be able to announce the second life of Second Life.
For my taste, there is no such. Although there is no more and no longer of great crisis. Bubble burst great hope and great disappointment for us. Is only Second Life itself.

cdn -> HERE